BROWSING POSTS BY

Adam Massaro

Product Marketing Manager

Adam has spent more than 10 years in the video industry, helping turn complex technology and industry trends into clear, engaging stories. At Bitmovin, as a Senior Product Marketing Manager, his work covers the full portfolio, including playback, observability, VOD and live encoding, and AI Scene Analysis. His focus is on making these technologies easier to understand and relevant to the challenges video teams face today.

Developers

Hackathon spotlight: bringing Media over QUIC into Bitmovin’s Live Encoder

TL;DR Live streaming protocols have long been shaped by the constraints of TCP. RTMP and SRT both work around those constraints in different ways, but neither was designed for the low-latency, resilient delivery that modern live streaming demands. MoQ (Media over QUIC Transport) takes a different approach: built natively on QUIC and WebTransport, packet loss,…

VidTech

FIFA World Cup 2026 Streaming: 104 Matches, 39 Days, One Test It Can’t Fail

A goal in a World Cup knockout match is a near-instantaneous traffic event across tens of millions of concurrent sessions. In 2026, that happens across 104 matches, streamed across 212 territories, for a projected 6 billion total engagements; the largest live streaming test the industry has ever faced. Qatar 2022 proved streaming could handle global simultaneous demand. 2026 is the test of whether it can do it reliably, on every device, in every market, across 39 consecutive days without degradation. This post covers what that actually requires.

adaptive bitrate streaming
VidTech

Adaptive Bitrate Streaming (ABR): What is it & How Does it Work? [2026 Update]

What is Adaptive Bitrate (ABR) Streaming? Adaptive Bitrate Streaming (ABR) is a technology used in modern video streaming applications that can dynamically adapt in real-time, in order to provide the best quality for each individual viewer. ABR streams take into account network conditions, screen size and device capabilities and can adjust on the fly…

Developers VidTech

Live Encoder Standby Pools: How to Eliminate Queue Time and Go Live Instantly

Cloud encoder provisioning is live streaming’s most quietly worked-around problem. When a broadcast triggers, the cloud allocates a machine, deploys software, and only then is the encoder ready, an unpredictable delay that breaks news teams, sports platforms, and UGC services have long patched with lead-time buffers and over-provisioning. This post explains why that structural problem exists and how Bitmovin’s Live Encoder Standby Pools solve it with pre-configured, instantly available encoders held in a ready state before they are ever needed.

Product Updates Developers

Ad Observability for Streaming Video: How Real-Time Player Data Protects Revenue for FAST Channels, Live Events, and On-Demand Content

Ad servers confirm that an ad was sent. They cannot tell you whether it actually played. For streaming platforms where ad revenue is the model, that blind spot is a direct and silent revenue leak. This post examines why player-native, real-time ad analytics have become an operational necessity across FAST channels, live events, and on-demand content, how the failure modes differ by format, and how Bitmovin’s Ad Observability closes the gap with session-level data available at one-minute intervals across CSAI, SSAI, and SGAI delivery.

Developers Product Updates

The Future of VOD Workflows in an AI-Driven Streaming Industry

Over 90% of video teams are already exploring AI in their workflows. The question is how to integrate it in a way that actually moves the needle. This post covers how content-aware encoding, automated scene metadata, contextual advertising, workflow orchestration, and real-time observability work together to help streaming teams reduce costs, improve quality, and unlock measurable ROI across every stage of the VOD pipeline.

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