Observability

Developers

How to build a streaming platform in a day with AI and Bitmovin

Building a video streaming platform used to take weeks and a team of specialists. With an AI coding agent and Bitmovin, it now takes a day. Bitmovin’s CEO proved it by building Bitflix, a fully working Netflix-style streaming service in 24 hours using Claude Code alongside Bitmovin’s VOD Encoder, Player, AI Scene Analysis, and Observability solution. In this post, we walk through how AI coding agents work with Bitmovin’s MCP server and CLI, the step-by-step prompt sequence to get your own streaming service up and running, and what you get at the end.

Developers Innovation

Hackathon Spotlight: Visualizing real-time impression signals with Dashmovin Geo

As streaming platforms scale globally, development teams increasingly need to understand how playback activity is distributed and evolving in real time. However, impression data, one of the most direct indicators of player usage, is typically surfaced only after aggregation and processing through reporting pipelines. This makes it useful for analysis, but limits its value…

Developers Product Updates

ICYMI: Q4 2025 Product Updates Across Playback, Encoding, and AI Scene Analysis

AI-powered observability. Real-time ad signaling. Automated content clipping. Q4 2025 brought significant new capabilities across Bitmovin’s full product suite, from a single-score playback health indicator to a Search and Clipping Agent that finds and cuts moments across your entire library. Read the full quarterly roundup and find out what’s on the roadmap for Q1.

Developers Product Updates

Strengthening playback observability with Bitmovin’s Observability collectors

Playback quality defines the success of every streaming service, shaping how viewers perceive the value of the content they consume. A single session can generate hundreds of signals that reflect performance, including start-up times, buffering events, and error codes. The challenge is that these signals are reported differently depending on the video player in use,…

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