video player

VidTech

“Better Together” at IBC 2024: Elevating Streaming Experiences with Bitmovin Innovators Network

In a rapidly evolving media landscape, the importance of collaboration has never been clearer. At Bitmovin, we have long championed the belief that the best solutions emerge when industry leaders join forces. Our recent NAB 2024 showcase underscored this belief, and as we approach IBC 2024 in Amsterdam, we are excited to highlight how our…

VidTech

Highlights from RDK Tech Summit 2024

What is RDK? RDK stands for Reference Design Kit. It’s an open source software bundle for video, broadband and IoT devices. It’s commonly used in consumer devices which include video streaming apps, for example, set top boxes and is a popular development platform for service providers in the cable, satellite and OTT industries. What is…

html5 video players - ultimate guide
VidTech

The Ultimate Guide to HTML5 Video Players [2024]

Developers know that a lot goes into video streaming. The content must be produced, encoded, transcoded, and distributed globally. For this reason, delivering seamless over-the-top (OTT) video experiences often requires piecing together a handful of technology components. In this Ultimate Guide to HTML5 Video Players, we cover what to look for when choosing a player, when to go with a free or open-source option vs. a premium paid solution, and the best HTML5 video players to build on.

Innovation

Adaptive Bitrate Streaming Evolved: WISH ABR and Bitmovin’s Player Integration

Video streaming has grown rapidly over the past few years and is the prominent content people engage with online. This puts a lot of pressure on streaming companies as they now have to support a wide range of devices to maximize their viewer reach. Additionally, depending on the device type and the user’s network connectivity,…

Innovation

PhD video research: From the ATHENA lab to Bitmovin products

Bitmovin was founded on research and that commitment to innovation never stopped. This post spotlights the ATHENA Lab, a joint research program between Bitmovin and the University of Klagenfurt, as its first cohort of PhD students completed their dissertations. Covering four major projects across edge computing, machine learning-based video encoding, adaptive bitrate streaming, and multi-access edge computing, the research tackles some of the streaming industry’s hardest problems.

Product Updates

Streamlining Video Playback: Unveiling Bitmovin’s Player SDK for Flutter

Developing mobile applications, particularly with video streaming included, can present significant challenges depending on how it’s done. Smaller development teams or those without extensive video technical expertise may find it straining and affect their deployment/launch timeline. Traditionally, creating professional applications for both iOS and Android requires experienced developers proficient in the native code languages. However,…

Innovation

Unlocking the Highest Quality of Experience with Common-Media-Client-Data (CMCD) – What Is It and What Are the Benefits

As video workflows get more detailed, companies face numerous challenges in delivering a seamless viewing experience to their audiences. One of the biggest hurdles is the ability to make sense of disjointed sets of information from different points in the video delivery workflow. When a client experiences buffering or other playback issues, it can be…

Innovation

Completing the WebRTC Playback Experience – Enabling Rewind During Real-Time Live Streams

Live streaming has solidified its role as a pivotal component of modern video workflows, enabling platforms and media companies to captivate audiences with that sense of witnessing events as they happen. This trend has gained even greater momentum during and after the pandemic, as users craved live experiences that spanned a variety of interests –…

Product Updates

Streaming Video on the PlayStation 4 (PS4): Our Approach to Supporting it with the Bitmovin Player

Millions of users are still gaming on PS4 and now they can stream video through the Bitmovin Player too. This post breaks down everything developers need to know about PS4 support in the Bitmovin Web SDK V8: how PS4 and PS5 differ in terms of DRM (PlayReady only on PS4), codec support, streaming protocols, and known feature limitations.

VidTech

DRM (Digital Rights Management): The Definitive Guide [2023]

Welcome to our complete guide to digital rights management in 2023. This page provides digital content creators with everything they need to understand how DRM works today to protect video content from unauthorized users. As the digital media landscape evolves, challenging copyright laws and threatening intellectual property like never before, DRM solutions play an…

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