Daniel Weinberger

Principal Solutions Architect

Daniel graduated from the Alpen-Adria University Klagenfurt, specializing in Distributed Multimedia Systems and joined Bitmovin in 2014 as part of the player department. After several years of developing the Bitmovin Player and later leading the player engineering department, he is now enabling customer to integrate and optimize Bitmovin’s Playback Suite (Player, Analytics, Stream Lab) into their applications.

CMCD - Bitmovin

Unlocking the Highest Quality of Experience with Common-Media-Client-Data (CMCD) – What Is It and What Are the Benefits

As video workflows get more detailed, companies face numerous challenges in delivering a seamless viewing experience to their audiences. One of the biggest hurdles is the ability to make sense of disjointed sets of information from different points in the video delivery workflow. When a client experiences buffering or other playback issues, it can be…

CMCD - Bitmovin

Everything you need to know about Apple’s new Managed Media Source

At their 2023 Worldwide Developer conference, Apple announced a new Managed Media Source API. This post will explain the new functionality and improvements over prior methods that will enable more efficient video streaming and longer battery life for iOS devices. Keep reading to learn more. Background and the “old” MSE The first internet videos of…

CMCD - Bitmovin

Google is Deprecating the Widevine DRM CDM

Here’s the latest on what you need to know regarding Widevine DRM CDM for browsers- Google recently contacted companies with a heads-up that the current Widevine Content Decryption Module (CDM) for browsers will stop working soon as they look to push an update. The CDM is the secure closed-box environment that handles digital rights management…

CMCD - Bitmovin

Google Quietly Added HEVC Support in Chrome

Quietly, without any announcement or updates on support pages, Google fixed a bug in Chrome with a significant implication for the video streaming industry: Support for adaptive streaming of HEVC/H.265 video content has finally been enabled!  Thanks to Bitmovin (Humble Brag, just kidding), we submitted a bug report about 6 years ago about this very…

Video bitrates for streaming

Choosing the Right Video Bitrate for Streaming HLS and DASH

Video Bitrates for Streaming Choosing an appropriate streaming bitrate for a specific resolution, while maintaining an acceptable visual quality is not always that easy. The decision depends heavily on the content, e.g., motion, resolution, video bitrate, frame-rate etc. In adaptive streaming systems like MPEG Dynamic Adaptive Streaming over HTTP (DASH) and Apple HTTP Live Streaming (HLS)…

Video Player v8 in now available
Product Updates

Bitmovin Video Player v8 introduces a modular architecture boosting flexibility and start-up speed

Bitmovin Video Player v8 marks the transition to a module-based approach, allowing developers to load only the features they need. The New Modular Player? Version 8.0 includes a range of improvements, but one of the most significant is a shift to a modular architecture. While previous versions relied on a fixed structure, which shipped all…

Bitmovin Player 7.2
Product Updates

Bitmovin HTML5 Player v7.2: Per-Scene Adaptation, VR/360 API, Performance Improvements and HLS Backup Streams

The 7.2 release is yet another great step forward for the Bitmovin Player team, and among a host of impressive new updates, contains at least one new feature that could be a game changer for the industry. Per-Scene Adaptation Per-Scene Adaptation, as the name suggests, enables the player to optimize the stream based on the…

Bitmovin Player v7.1
Product Updates

Bitmovin Player v7.1: Mobile UI, AirPlay, Picture-in-Picture, Slide synchronization, standardized Chromecast protocol and more

Play on devices including Apple TV, control your Chromecast with built-in cast controls on your Android phone, continue watching when a CDN becomes unavailable, synchronize slides with HLS streams and more! The release of the Bitmovin Player v7.1 is yet another big step forward in usability. We have reworked the handling of remote players and in…

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