360 video

Developers

Encoding VR and 360 Immersive Video for Meta Quest Headsets

Whether you’re calling it Virtual Reality (VR) or 360 video or Metaverse content, there are a lot of details that should be taken into consideration in order to guarantee a good immersive experience. Things like video resolution, bitrates and codec settings all need to be set in a way that creates a high quality of experience for the viewers, while being conscious of storage and delivery costs that can come with these huge files. Although all this stuff has been widely discussed for 2D displays…

Tile-Based Streaming is the future of VR and 360 Video and being developed now by Bitmovin
Company News

Bitmovin Receives Excellence in DASH Award for Tile-Based Streaming of VR and 360° Video

Tile-Based Streaming is set to play a major role in delivering VR and 360 video to mainstream audiences by reducing bandwidth requirements, reducing costs and vastly increasing accessibility. Bitmovin engineers and co-founders Mario Graf (@grafmar_io), Christian Timmerer (@timse7), and Christopher Mueller (@chris_bitmovin) have been awarded the Excellence in DASH Award at ACM Multimedia Systems 2017 in Taipei, Taiwan….

Innovation

360 degree (live) adaptive streaming with RICOH THETA S and Bitmovin

Recently I got the RICOH THETA S 360-degree camera and I asked myself how to setup a (live) adaptive streaming session using Bitmovin cloud encoding and HTML5 player. I quickly found some general guidelines on the internet but before providing step-by-step instructions one has to consider the following: Update the firmware of your Ricoh Theta S by downloading…

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