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Reducing Cost of Error_Granular Data_Featured image
VidTech

Mitigating the Cost of Errors with Granular Data for Video Analytics

Video on the web has changed dramatically in the past ten years. We’ve shifted from progressive downloads that grab a full video, using plug-ins and strictly proprietary file formats to play, to streaming small chunks of data that support a wide range of network capabilities and formats.  The increasing granularity of video transactions means increased…

- Bitmovin
VidTech

How to Trust Your Player: Protecting Content from Origination to Playback

How to Trust Your Player: Building an OTT Service for Today’s World Article 5 – From one end to the other: Protecting content from origination to playback, once and for all Joshua Shulman, Digital Marketing Specialist, Bitmovin Alan Ogilvie, Lead Product Manager, Friend MTS Ali Hodjat, Product Marketing Director, Intertrust Technologies Any player in the…

- Bitmovin
VidTech

How to Trust Your Player #4: Beyond DRM – Video Watermarking

How to Trust Your Player: Beyond Digital Rights Management – Video Watermarking Weighs In Alan Ogilvie, Lead Product Manager, Friend MTS Andy Wilson, Senior Product Architect, Friend MTS Chris O’Brien, Engineering Manager, Friend MTS In the continually evolving OTT world, we’ve established that savvy pirates are implementing new and advanced methods to steal valuable content…

how to improve qoe featured image
Developers

How to Improve Viewers’ Quality of Experience (QoE) While Cutting Storage and Delivery costs (ft. Teleport Media)

This article was a collaborative article written by Bitmovin & Teleport Media | Authors: Andrei Klimenko, CEO, Teleport Media & Joshua Shulman, Content Marketer, Bitmovin Streamed content is the future of video viewing. With that in mind, the quality of the video content and the viewers’ quality of experience (QoE) become key success factors for…

Bitmovin
. 14 min read
. 14 min read
QoE
- Bitmovin
Developers

Bitmovin’s Intern Series: Finding Memory Leaks in Java Microservices – Part 2

Welcome back! In our first instalment of the Memory Series – pt. 1, we reviewed the basics of Java’s Internals, Java Virtual Machine (JVM), the memory regions found within, garbage collection, and how memory leaks might happen in cloud instances. In this second post we cover more in-depth facets of cloud storage as it pertains…

- Bitmovin
Developers

Bitmovin’s Intern Series: Finding Memory Leaks in Java Microservices – Part 1

Where Has My Memory Gone? Finding Memory Leaks in Java Microservices Welcome to this two-part series about troubleshooting memory-related issues in a containerized cloud environment. These posts will discuss the basics of how memory is managed for Java applications and how to develop a procedure which can be used to identify memory problems. So let’s…

- Bitmovin
Company News

Partner Highlight: Automated and Customized Transcoding using Bitmovin API and Built.io

Guest Post provided by Bitmovin Partner: G&L uses Bitmovin’s API based encoding and customized transcoding products to run live and on-demand streaming operations for Bayer04 Leverkusen Fußball GmbH, providing a complete chain of services including all required components and processes. Modernizing the workflow consisting of media delivery, customized transcoding and playout became a necessity in…

Bitmovin
. 7 min read
. 7 min read
wrestling style versus graphic comparing html5 vs native ios and android sdk for video playback
Developers

There’s an App for That? HTML5 vs Native for In-App Video Playback

Online video publishers that decide to launch a mobile app are faced with a decision between reusing their HTML5 player, building a completely native playback experience, or a combination of both approaches. Initially, it may seem easiest to re-use your HTML5 player, but that is not always the best option from evidence we’ve seen in…

Multi-codec streaming for bandwidth reduction and quality optimization
Developers

Efficient Multi-Codec Support for OTT Services: H.264/HEVC/VP9 and/or AV1?

By encoding your videos using a multi-codec approach you can double the quality while still reducing your bandwidth consumption and maintaining maximum device reach. In the spectrum of online video, you probably already know that H.264 (also known as AVC) is ubiquitous. Nearly every device and operating system supports decoding either on hardware or software….

Encoding for multiple players
Developers

Utilizing Bitmovin Encoding Platform with Multiple Players

The following tutorial will show you how to perform an encoding with the Bitmovin API and setup multiple players to playback the encoded content. The Bitmovin encoding platform can be used with a multitude of video players, including, but not limited to the Bitmovin Adaptive Streaming Player. This blog post will walk you through the…

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