iOS / tvOS SDK
The following tutorials show you how to configure, integrate and customize your Player on iOS.
This Quick Start Video will walk you the initial steps to run the iOS/tvOS SDK Example Repository using Apple XCode! In no time you will get started with Player & Analytics, for which you'll need the code snippet below!


The following steps will walk you through adding the SDK to an new or existing XCode Project step by step. If you don't know yet how to start such a project, please visit this Apple Developer Guide first, or try the Quick Start Guide above first :)
Add the Player SDK to the Project Using CocoaPods
Version Number
with the desired version of the SDK. All available versions are listed in the cocoapod repository.Execute pod repo update
first to add the new source and execute pod install
after to install the new BitmovinPlayer
dependency.

Using Swift Package Manager
Swift Package Manager is a tool for managing the distribution of Swift frameworks. It integrates with the Swift build system to automate the process of downloading, compiling, and linking dependencies.
Using Xcode
To integrate using Xcode 13, open your Project file and specify it in Project > Package Dependencies
using the following URL:

Using Package.swift
To integrate using Apple's Swift package manager, add the following as a dependency to your Package.swift
and replace the Version Number
with the desired version of the SDK.

And then specify the BitmovinPlayer
as a dependency of the desired Target. Here is an example of a Package.swift
file:

Limitation
swift build
from the command line is currently not supported. Open the Package in Xcode if you are developing another Package depending on BitmovinPlayer
.Add the Player SDK to the Project directly
As an alternative to CocoaPods
, you can download the XCFramework
release from our CDN. Therefore you can use the URL to the XCFramework
from the podspec
file in the according version in the cocoapod repositoryor using this link: (Replacing Version Number with the desired version of the SDK) https://cdn.bitmovin.com/player/ios_tvos/'Version Number'/BitmovinPlayer.zip
Then, when using Xcode, just drag and drop the downloaded XCFramework
into your project.
Configure the license key
Add the license key to the <dict>
in Info.plist
:

Alternatively you can also add the license key programmatically to the PlayerConfig
via PlayerConfig.key
.
Create the Player
Creating a Player
instance either with a default or a custom config:

Configure the Source
Creating a SourceConfig
based on a given Stream URL:

Load a Source
Load the created Source
into a Player
:

When there is no need to access the Source
instance before loading it, it is also possible to directly load a SourceConfig
into the Player
.

Create a PlayerView
Create a view provided by the SDK which will be used for rendering the video:

Allowlist Bundle Identifiers
In order to use the player in your app you have to allowlist the bundle identifier of your app for which you want to enable the player. This is a security mechanism and protects your license from being used elsewhere.
Domain allowlisting can be done in the dashboard under Player -> Licenses.
In this tutorial you learned how to add the Bitmovin Player iOS SDK to your project, set up the player license, use the Player
and how to configure it.
Now you can start having a look at the configuration options and adapt the player to your needs.
You can find many more fully functional code examples in our Github Repository.