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Video Player

The Bitmovin Adaptive Streaming Player delivers a broadcast quality user experience with fast start up and no buffering native in HTML5 as well as a wide range of native apps and platforms, which means no third party plugins.

This section of our blog is devoted to the wide range of topics associated with adaptive video playback in a commercial environment including; DRM, ad servers, 360 Video, Virtual Reality, Live Streaming, MPEG-DASH, HLS, Video on Demand (VOD), Over the top content (OTT).

Find out more about the Bitmovin Video Player

Applying Playlist APIs to Bitmovin’s v3 Mobile Player SDK

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Bitmovin’s modular video player is available for nearly all devices, platforms, and implementations. As the […]

Guide to the HTML5 Video Tag

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Remember when the HTML5 video tag didn’t exist? Maybe not, actually. The `video` element was […]

Cloud-based Per-Title Encoding Workflows (with AWS) – Part 3: Adding the Player and Video Analytics

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Cloud-Based Workflows with AWS: Plugging in the Video Player and Video Analytics In the first […]

17 Free & Public MPEG-DASH and HLS Example Test Streams and Datasets

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MPEG-DASH sample streams and HLS test streams or m3u8 streams as they are often called, […]

Battle of the Video Format: MKV vs MP4

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Although it’s not a secret, the world of video technology looms largely in the shadows […]

ICYMI – DRM Security and Protection Week Displays Best Industry-Wide Anti-Piracy Practices

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As anyone involved in the video workflow development process might tell you, getting high-quality content […]

How to Trust Your Player #4: Beyond DRM – Video Watermarking

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How to Trust Your Player: Beyond Digital Rights Management – Video Watermarking Weighs In Alan […]

How to Trust Your Player #3: How to Secure Your Content in Challenging Streaming Environments

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Tips and Tricks: Building an OTT Service for Today’s World Piracy occurs at all levels […]

To Play, or Not to Play – AutoPlay Policies for Safari 14 and Chrome 64

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Updates to the autoplay policies in Safari and Chrome could have significant implications for both […]

How to Trust Your Player #2: Securing Content Access with DRM Best Practices by Intertrust

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This is the second article from the collaborative content series by Bitmovin, Intertrust, and FriendMTS. […]