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Video Player

The Bitmovin Adaptive Streaming Player delivers a broadcast quality user experience with fast start up and no buffering native in HTML5 as well as a wide range of native apps and platforms, which means no third party plugins.

This section of our blog is devoted to the wide range of topics associated with adaptive video playback in a commercial environment including; DRM, ad servers, 360 Video, Virtual Reality, Live Streaming, MPEG-DASH, HLS, Video on Demand (VOD), Over the top content (OTT).

Find out more about the Bitmovin Video Player

Digital Rights Management (DRM) – Everything you need to know

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The necessity for streaming capabilities amongst video content distributors is at an all time high! […]

DRM Webinar: Selecting and Implementing the Right Premium Content Protection

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Bitmovin, in combination with our partners Irdeto, hosted a webinar to present the common approaches […]

There’s an App for That? HTML5 vs Native for In-App Video Playback

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Online video publishers that decide to launch a mobile app are faced with a decision […]

HTML5 Guide for Broadcasters: DRM and Advertising in a Flash-Less World

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Steve Jobs was the first to announce Adobe Flash’s impending doom during the reveal of […]

New Bitmovin Portal Features! Team Management, Dashboard Views, and GitHub Login

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It’s already been a busy new year for the Bitmovin team! Since the release of […]

Per-Scene Adaptation: Going Beyond Bitrate

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Adaptation Based on Video Context or “Per-Scene Adaptation”, reduces bandwidth consumption by adjusting the bitrate […]

Delivering high quality video with HTML5, Android, iOS & Smart TV SDKs

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Delivering video to every device, every platform and every browser has become one of the […]

360° VR Audio with the Bitmovin Video Player

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For a truly submersive video experience, audio is a key component. Here is a look […]

Bitmovin HTML5 Player v7.4: Network API, ad waterfalling and performance improvements

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Use the new low-level network API to influence all network requests for advanced use cases […]

To Play, or Not to Play – New AutoPlay Policies for Safari 11 and Chrome 64

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Updates to the autoplay policies in Safari and Chrome could have significant implications for both […]