HTML5 Player

The Bitmovin Adaptive Streaming Player delivers a broadcast quality user experience with fast start up and no buffering native in HTML5, which means no third party plugins.

This section of our blog is devoted to the wide range of topics associated with adaptive video playback in a commercial environment including; DRM, ad servers, 360 Video, Virtual Reality, Live Streaming, MPEG-DASH, HLS, Video on Demand (VOD), Over the top content (OTT).

You can find out more about Bitmovin’s HTML5 Player, or read about the the last major update which include improvements to our HLS playback capabilities. 

Bitmovin HTML5 Player v7.2: Per-Scene Adaptation, VR/360 API, Performance Improvements and HLS Backup Streams

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The 7.2 release is yet another great step forward for the Bitmovin Player team, and among a host of impressive new updates, contains at least one new feature that could be a game changer for the industry. Per-Scene Adaptation Per-Scene Adaptation, as the name suggests, enables the player to optimize the stream based on the […]


Bypass Adblock with Server-Side Ad Insertion

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Bypassing adblocking software with Server-Side Ad Insertion and increase ad revenues by up to 25%. There is an new movement in online video advertising towards an encoding or server-side approach to inserting ads, also known as Server-Side Ad Insertion or SSAI to bypass adblocking software. In contrast to the traditional client-side techniques, like VAST and […]


Google IMA & Video Advertising is Dropping Flash

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This June Google will cease development of Flash in the IMA SDKs ending support for the IMA SDK for Flash and Flash VPAID ads in the HTML5 SDK Google has recently announced that as of June 1, 2017, they will cease development of Flash in the IMA SDKs. This will not only end support in […]


17 Free & Public MPEG-DASH and HLS Example Test Streams and Datasets

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MPEG-DASH sample streams and HLS test streams or m3u8 streams as they are often called, are important tools that you should have available throughout your development process. It’s good to have a variety of streams available when you are testing your adaptive streaming solution to ensure you are covering all aspects of your playback. We have collected […]


HTML5 Video Player – Build vs Open Source Vs Hosted

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As an online video provider, your player is a huge part of your product. It facilitates and enhances the user experience, and like a good basketball referee, if it does a good job, no-one thinks about it. If it does a bad job, then the complaints will never end. With the recent developments in HTML5 […]


MPEG-VR: One Ring to Rule Them

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Virtual Reality (VR) has gained a lot of momentum recently which has called standards development organizations (SDOs) into action including the Moving Picture Experts Group (MPEG). In this post we’d like to highlight the current status of this development, what MPEG is doing and what else is going on in this (not so) new and […]


Bitmovin Player Version 6.0 is Lighter & Faster with Interactive Ads & Cross-Platform VR

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In our latest major release of the Bitmovin Adaptive Streaming Player we have introduced interactive video ads using VPAID 2.0, enhanced our VR and 360° video support to cover all major browsers and further improved performance relating to startup and switching times. Interactive Advertising with VPAID 2.0 Besides conventional playback, handling of advertisements is one of the most […]


DRM – Digital Rights Management

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What is Digital Rights Management (DRM)? Digital Rights Management (DRM) is a digital license system that allows content creators and distributors to control who can use their content, and how they can use it. To protect content with DRM, each video is encrypted with media keys during the encoding stage. The digital license can then […]



Bandwidth Efficiency & Fragmented MP4 for HLS in Player Version 5.1

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Player version 5.1 uses available bandwidth more efficiently, providing better quality video and increased user experience. New Adaptation Logic for Faster Startup and Optimised Bandwidth Utilisation The main job of an adaptive streaming player is to ensure that the video plays at the highest possible quality. As bandwidth conditions change, the player needs to adjust the […]


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