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Encoding
Learn how to create, start, manage and modify Encodings

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Player
Learn how to create, start, manage and modify Players

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Analytics
Learn how to create, start, manage and modify Analyticss

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Latest Articles

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Encoding / ArticlesThu Feb 13 2020

Stream Conditions

This page lists the stream condition attributes available to configure, and their meaning.


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Player / ArticlesTue Feb 04 2020

Migration Guide for API changes in Android player SDK v2.38.0


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Analytics / ArticlesWed Jan 29 2020

Analytics API Dimensions

All the data you can find in the Analytics Dashboard can be queried using the Bitmovin Analytics API as well. See this list for a complete overview of available player and advertising dimensions.


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Analytics / ArticlesWed Jan 29 2020

Analytics Configuration Overview

Bitmovin Analytics allows for extensive customization of your data architecture. This means data can be easily extended and enriched with information that is not collected through the player integration. Here’s a list of all fields that can be set in the Analytics configuration.


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Analytics / ArticlesWed Jan 29 2020

Analytics Collectors

Easily see all the Bitmovin Analytics Collectors available right now and which 3rd party players and platforms they support already.


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Analytics / ArticlesMon Dec 09 2019

Dashboard - Overview of Analytics Metrics

A list of all the metrics from the Bitmovin Analytics dashboard, including a description of the metric and how it is sorted in the dashboard.


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Encoding / ArticlesMon Nov 11 2019

Bitmovin Encoder Lifecycle


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Player / ArticlesWed Sep 19 2018

Player UI CSS Class Reference

Learn about all available CSS classes of our open-source player UI to adjust its style to your very own requirements and preferences.


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Encoding / ArticlesThu Sep 13 2018

Digital Rights Management (DRM) Overview


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Player / ArticlesWed Sep 12 2018

Player V8 - Modules Overview

From version 8 on, the player has a modular structure, which enables you to selectively import only the features you need, leaving out the rest. By removing unnecessary code (modules), the final size of the player can be greatly reduced, which means faster download, lower bandwidth consumption and ultimately a better user experience.

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